Ghost Agent

Ghost Agent is a 2D top-down stealth game that challenges players to rely on observation, timing, and careful planning. Instead of direct combat, the game focuses on infiltration, exploration, and remaining undetected while completing high-risk objectives inside heavily secured facilities.

Players take on the role of a covert operative tasked with penetrating restricted locations, gathering critical intelligence, and escaping without alerting security forces. Every mission requires strategic movement, route planning, and the ability to adapt to changing situations.

About the Game

Ghost Agent is designed around classic stealth gameplay principles. Guards patrol the environment, restricted areas require special access, and valuable information is hidden throughout each facility. Players must explore carefully, search for important items, unlock new areas, and avoid detection while progressing through increasingly challenging levels.

The game emphasizes tension and decision-making rather than fast-paced action. Understanding guard behavior, choosing safe paths, and managing risk are key to success.

Key Features

  • Top-down 2D stealth gameplay
  • Dynamic guard detection system
  • Patrol-based enemy AI
  • Interactive environments and searchable objects
  • Keycard and access-based progression
  • Multiple mission objectives
  • Detailed facility environments
  • Strategic exploration and route planning
  • Smooth and responsive controls


    Technology

    Ghost Agent was developed using modern web technologies:

    • Phaser for game development
    • JavaScript (ES Modules) for gameplay systems
    • Vite for development and build tooling
    • Tiled Map Editor for level design
    • LibreSprite for pixel art and sprite creation
    • HTML5 and CSS3 for menus and user interface

    The game runs directly in the browser with no installation required.

    Development

    Ghost Agent is an independent game project created by Dhanuka Nadiranga. The project was built from the ground up, including gameplay systems, level design, user interface implementation, enemy AI behavior, stealth mechanics, and asset integration.

    The goal of the project is to create an engaging stealth experience that combines strategic gameplay, immersive environments, and mission-based progression while remaining accessible through modern web browsers.

    Player feedback is greatly appreciated and will help shape future updates and improvements.

    Thank you for playing Ghost Agent. Every suggestion, bug report, and piece of feedback helps make the game better.

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